Archer - Run Cycle - Level 1, 2, 3

Archer - Attack - Level 1, 2, 3

Ninja - Walk - Level 1, 2, 3

Ninja - Attack - Level 1, 2, 3

Ninja - Idle - Level 1, 2, 3

Knight - Walk - Level 1, 2, 3

Knight - Attack - Level 1, 2, 3

Knight - Idle - Level 1, 2, 3

Giant - Walk - Level 1, 2, 3

Giant - Attack - Level 1, 2, 3

Merge Towers - Crates - Wood, Steel, Purchased Item

 

SOCIAL MEDIA VIDEOS:

 

ILLUSTRATION:

 

CHARACTERS:

Character Colour Comp - 1

Character Colour Comp - 2

Character Colour Comp - 3

Character Colour Final - 1

 

BUILDINGS:

 

WALL:

Wall - Mobile

Wall - PC

 

ANIMATION:

 

NAVIGATION

Merge Towers - NAV - Main Game Buttons

Merge Towers - NAV - New Tower Menu

Merge Towers - NAV - Select Runes When Merged

Merge Towers - NAV - Mystery Crate

Merge Towers - NAV - Tower Selection

Merge Towers - NAV - Rune Selection

Merge Towers - NAV - Other

Merge Towers - NAV - Achievements

Merge Towers - NAV - Settings (In-Game)

 

END SCREEN

Merge Towers - End Screen

 

LOGO

Merge Towers - Game Logo

Merge Towers - Store Icon

Client: Sibling Rivalry Games.

Your castle is under attack!!!
Buy, merge and arrange your towers to defend against waves of bloodthirsty enemies. Give your towers super powers by adding ice, fire, lightning, poison runes and many more!

Features:
- 3 Difficulty settings
- 12 different types of Runes
- Combine runes to make powerful synergies
- 25 different towers
- Defeat waves of soldiers, archers, ninjas and even giants!
- Focus fire by clicking on individual enemies
- Move towers with ease
- Earn gold by defeating enemies
- No connection needed! Play offline or online.

Quite possibly the world's hardest mobile tower defense game!

Astounding sound design by the incredible Robby Duguay and Matt Miller of Level Curve Inc, (www.robbyduguay.com,) and expert coding by the incredible Mohammed Baker, (http://xephiroth.weebly.com,) it's sure to satisfy your taste for hidden object games. © Sibling Rivalry Games

Work completed: art direction, UI / navigational design, concept art, all illustration work from sketches to final art, all animation production, sprite creation for animated assets, exporting all layers as PNGs for Unity use, importing elements into Unity for programmer use, social media asset creation (including all visual static images, video demos, and promotional videos for multiple platforms,) Sibling Rivalry Games website updates, asset management between all participants using Trello.

Time Frame:  5 months.